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Marcel Plogmann
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BeitragThema: TDF Update   Sa 21 Nov - 22:36

Hier ist eine neue TDF, sollte eigentlich auch für andere Strecken passen, kann aber sein das ihr dann durch die Strecke durchfallt, das wesentliche ist eigentlich das der Bremsqualm realistischer ist und halt der Qualm bei durchdrehenden Reifen realistischer ist und auch die allgemeinen Gripwerte sind etwas angepasst.

Für die GDB hab ich da auch nochwas, muss ich aber nochmal genauer schauen...



// This file defines terrain feedback and special effects.
//
// Note that the dry/wet coefficients are only part of the grip equation ... the tyre
// grip also has dry/wet components, so that even if a terrain has equal dry and wet
// components, the tyre grip may be less in the wet, depending on the tyre.
//
// Rainspray parameters:
// Scale is the starting size.
// Growth is the size difference from start to end.
// GrowthVel is the increase in size difference due to velocity.
// Power defines the curve from start to ending size.
// RampSpeed reduces rainspray alpha under the given speed.
// OffsetVel is the starting position relative to the vehicle (in direction of velocity).
//
// Max number of effects can now be specified as either an explicit number, or
// the token "NumWaypoints" which equals the number of waypoints on the particular
// track.
//
// Enable sparks by increasing the "Max" variable for Reaction=spark. Also set
// "Sparks=1" on appropriate terrains. Also check player file entry "Vehicle Sparks".
//
// All texture maps and e-maps are assumed to be .BMP unless otherwise specified.
// We support .TGA, .JPG.
//
// All MTS files are assumed to be .MTS unless otherwise specified (and it probably
// won't work with any other extensions)
//
// NEW: some of these names may have changed
//
// Available: Shader=NoShade+FlatShade+GouraudShade+AlphaChannel+Specular+EnvirMap+GlobalShadow
// Default: Shader=AlphaChannel+GouraudShade+GlobalShadow
//
// Available: Pixel=NoReduceDetail+ChromaKey
// Default: Pixel=
//
// Default: Chroma=0x00000000 (4-byte hexadecimal color value)
// Default: Color=0x80ffffff (4-byte hexadecimal color value)
//
// Available: Particle=Plane+Box+Cross+MTSFile+Stamps+Billboards+Deformable+SingleSided+AlphaFade
// Default: Particle=Plane+Stamps+SingleSided
//
// Note that MTSFile indicates you want to use an object instead of a map on a simple
// surface. If using MTSFile, replace "Tex=" with "MTS=".
//
// Available: DestBlend or SrcBlend=Zero/One/SrcColor/InvSrcColor/SrcAlpha/InvSrcAlpha/DstColor/InvDstColor/DstAlpha/InvDstAlpha
// Default: DestBlend=InvSrcColor SrcBlend=One

// "Track variables" can be adjusted on a per-track basis by putting the value in the track GDB file.
// This section defines the track variable names and their default values, then the track variable
// names are used below in the FEEDBACK sections ... note that no spaces are allowed in the name nor
// around the equal sign.
[TRACKVARS]
RoadDryGrip=0.95
RoadWetGrip=0.80
RoadmetalGrip=0.80
RoadDustGrip=0.90
RoadBumpAmp=0.0009
RoadBumpLen=10.0
RumbleDryGrip=0.95
RumbleWetGrip=0.60
RumbleBumpAmp=0.015
RumbleBumpLen=8.0
MiscBumpAmp=0.08
MiscBumpLen=4.0


////////////////////////////////////////////////////ROADS////////////////////////////////////////////////////////


// Roads
[FEEDBACK]
Dry=RoadDryGrip Wet=RoadWetGrip Resistance=0.0 BumpAmp=RoadBumpAmp BumpWavelen=RoadBumpLen MiscBumpAmp=0.08 MiscBumpLen=4.0 Legal=true Spring=0.0 Damper=0.0 CollFrict=0.4 Sparks=1 Scraping=1 Sound=dry
Reaction=tiresmoke Tex=smokewhite.tga Max=1024 Scale=(1.0,1.0,1.0) Growth=(4.0,3.0,2.0) ASDEnvelope=(2.0,0.2,3.5) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
Reaction=skid Tex=skidhard.tga Max=2500 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
//Reaction=wetskid Tex=skidwet.tga Max=1024 Duration=0.40 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
//Reaction=spray Tex=rainspray.tga Max=1024 Scale=(0.3,0.05,0.6) Growth=(0.3,0.3,0.6) GrowthVel=(0.08,0.09,0.30) Power=0.41 RampSpeed=80.0 OffsetVel=0.10 ASDEnvelope=(0.05,0.07,0.90) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
Materials=road,road_cr,road_cl,road_ng,roadstp,roadb,big_bump,roadpit,materia

// Roads
[FEEDBACK]
Dry=RoadDryGrip Wet=RoadWetGrip Resistance=0.0 BumpAmp=RoadBumpAmp BumpWavelen=RoadBumpLen Legal=true Spring=0.0 Damper=0.0 CollFrict=0.4 Sparks=1 Scraping=1 Sound=dry
Reaction=tiresmoke Tex=smokewhite.tga Max=1024 Scale=(1.0,1.0,1.0) Growth=(4.0,3.0,2.0) ASDEnvelope=(2.0,0.2,3.5) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
Reaction=skid Tex=skidhard.tga Max=2500 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
//Reaction=wetskid Tex=skidwet.tga Max=1024 Duration=0.40 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
//Reaction=spray Tex=rainspray.tga Max=1024 Scale=(0.3,0.05,0.6) Growth=(0.3,0.3,0.6) GrowthVel=(0.08,0.09,0.30) Power=0.41 RampSpeed=80.0 OffsetVel=0.10 ASDEnvelope=(0.05,0.07,0.90) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
Materials=b2road

// Roads Bumps LVL1 //small bumps washboard
[FEEDBACK]
Dry=1.005 Wet=RoadWetGrip Resistance=0.0 BumpAmp=0.011 BumpWavelen=8.0 Legal=true Spring=0.0 Damper=0.0 CollFrict=0.4 Sparks=1 Scraping=1 Sound=dry
Reaction=tiresmoke Tex=smokewhite.tga Max=1024 Scale=(1.0,1.0,1.0) Growth=(4.0,3.0,2.0) ASDEnvelope=(2.0,0.2,3.5) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
Reaction=skid Tex=skidhard.tga Max=2500 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
//Reaction=wetskid Tex=skidwet.tga Max=1024 Duration=0.40 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
//Reaction=spray Tex=rainspray.tga Max=1024 Scale=(0.3,0.05,0.6) Growth=(0.3,0.3,0.6) GrowthVel=(0.08,0.09,0.30) Power=0.41 RampSpeed=80.0 OffsetVel=0.10 ASDEnvelope=(0.05,0.07,0.90) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
Materials=rdax,roada

// Roads Bumps LVL2 //Road Crack Sharp short bumps
[FEEDBACK]
Dry=0.985 Wet=RoadWetGrip Resistance=0.0 BumpAmp=0.015 BumpWavelen=6.0 Legal=true Spring=0.0 Damper=0.0 CollFrict=0.4 Sparks=1 Scraping=1 Sound=dry
Reaction=tiresmoke Tex=smokewhite.tga Max=1024 Scale=(1.0,1.0,1.0) Growth=(4.0,3.0,2.0) ASDEnvelope=(2.0,0.2,3.5) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
Reaction=skid Tex=skidhard.tga Max=2500 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
//Reaction=wetskid Tex=skidwet.tga Max=1024 Duration=0.40 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
//Reaction=spray Tex=rainspray.tga Max=1024 Scale=(0.3,0.05,0.6) Growth=(0.3,0.3,0.6) GrowthVel=(0.08,0.09,0.30) Power=0.41 RampSpeed=80.0 OffsetVel=0.10 ASDEnvelope=(0.05,0.07,0.90) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
Materials=rdta,road_tar

// Road Cement Patchs
[FEEDBACK]
Dry=RumbleDryGrip Wet=RoadWetGrip Resistance=0.0 BumpAmp=RoadBumpAmp BumpWavelen=RoadBumpLen Legal=true Spring=0.0 Damper=0.0 CollFrict=0.4 Sparks=1 Scraping=1 Sink=-0.014 Sound=dry
Reaction=tiresmoke Tex=smokewhite.tga Max=1024 Scale=(1.0,1.0,1.0) Growth=(4.0,3.0,2.0) ASDEnvelope=(2.0,0.2,3.5) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
Reaction=skid Tex=skidhard.tga Max=2500 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
//Reaction=wetskid Tex=skidwet.tga Max=1024 Duration=0.40 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
//Reaction=spray Tex=rainspray.tga Max=1024 Scale=(0.3,0.05,0.6) Growth=(0.3,0.3,0.6) GrowthVel=(0.08,0.09,0.30) Power=0.41 RampSpeed=80.0 OffsetVel=0.10 ASDEnvelope=(0.05,0.07,0.90) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
Materials=rdcp


///////////////////////////////////////////////Dirt and Grass////////////////////////////////////////////////

// Dusty berms
[FEEDBACK]
Dry=RoadDryGrip Wet=RoadWetGrip Resistance=0.0 BumpAmp=RoadBumpAmp BumpWavelen=RoadBumpLen Legal=true Spring=0.0 Damper=0.0 CollFrict=0.4 Sparks=1 Scraping=1 Sound=grass
Reaction=dust Tex=Dustroad.tga Max=128 Scale=(1.0,1.0,1.0) Growth=(4.0,3.0,2.0) ASDEnvelope=(2.0,0.2,3.5) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
Reaction=softskid Tex=skidbrown.tga Max=1024 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
Materials=rged

// Grass
[FEEDBACK]
Dry=0.65 Wet=0.45 Resistance=100.0 BumpAmp=0.050 BumpWavelen=8.0 Legal=false Spring=0.0 Damper=0.0 CollFrict=0.8 Sparks=0 Scraping=0 Sink=0.014 Sound=grass
Reaction=softskid Tex=skidgreen.tga Max=1024 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
Reaction=dust Tex=DustBrown.tga Max=128 Scale=(0.75,0.75,0.75) Growth=(2.0,2.0,2.0) ASDEnvelope=(2.0,0.2,3.5) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
Materials=fldgrass

// Grass
[FEEDBACK]
Dry=0.65 Wet=0.45 Resistance=100.0 BumpAmp=0.050 BumpWavelen=8.0 Legal=false Spring=0.0 Damper=0.0 CollFrict=0.8 Sparks=0 Scraping=0 Sink=0.014 Sound=grass
Reaction=softskid Tex=skidgreen.tga Max=1024 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
Reaction=dust Tex=DustBrown.tga Max=128 Scale=(0.75,0.75,0.75) Growth=(2.0,2.0,2.0) ASDEnvelope=(2.0,0.2,3.5) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
Materials=water

// Grass
[FEEDBACK]
Dry=0.65 Wet=0.45 Resistance=100.0 BumpAmp=0.080 BumpWavelen=8.0 Legal=false Spring=0.0 Damper=0.0 CollFrict=0.8 Sparks=0 Scraping=0 Sink=0.014 Sound=grass
Reaction=softskid Tex=skidgreen.tga Max=1024 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
Reaction=dust Tex=DustBrown.tga Max=128 Scale=(0.75,0.75,0.75) Growth=(2.0,2.0,2.0) ASDEnvelope=(2.0,0.2,3.5) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
Materials=gras,mud_grass,grass,rdgrass

// rough Grass
[FEEDBACK]
Dry=0.65 Wet=0.45 Resistance=1500.0 BumpAmp=0.060 BumpWavelen=6.0 Legal=false Spring=0.0 Damper=0.0 CollFrict=0.8 Sparks=0 Scraping=0 Sink=0.014 Sound=grass
Reaction=softskid Tex=skidgreen.tga Max=1024 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
Reaction=dust Tex=DustBrown.tga Max=128 Scale=(0.75,0.75,0.75) Growth=(2.0,2.0,2.0) ASDEnvelope=(2.0,0.2,3.5) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
Materials=grxs


// Gravel
[FEEDBACK]
Dry=0.52 Wet=0.50 Resistance=5000.00 BumpAmp=0.052 BumpWavelen=4.0 Legal=false Spring=0.0 Damper=0.0 CollFrict=0.8 Sparks=0 Scraping=0 Sink=0.017 Sound=gravel
Reaction=dust Tex=Dustroad.tga Max=128 Scale=(1.0,1.0,1.0) Growth=(4.0,3.0,2.0) ASDEnvelope=(2.0,0.2,3.5) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
//Reaction=dirt Tex=Dustroad.tga Max=128 Scale=(0.5,0.5,0.5) Growth=(0.8,0.8,0.Cool ASDEnvelope=(2.0,0.2,3.5) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
Reaction=softskid Tex=skidbrown.tga Max=1024 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
Materials=gravel,grvl_real

[FEEDBACK]
Dry=0.52 Wet=0.50 Resistance=80000.00 BumpAmp=0.042 BumpWavelen=8.0 Legal=false Spring=0.0 Damper=0.0 CollFrict=0.4 Sparks=0 Scraping=0 Sink=0.017 Sound=dry
Reaction=tiresmoke Tex=smokewhite.tga Max=1024 Scale=(1.0,1.0,1.0) Growth=(4.0,3.0,2.0) ASDEnvelope=(2.0,0.2,3.5) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
Reaction=skid Tex=skidhard.tga Max=2500 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
//Reaction=wetskid Tex=skidwet.tga Max=1024 Duration=0.40 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
//Reaction=spray Tex=rainspray.tga Max=1024 Scale=(0.3,0.05,0.6) Growth=(0.3,0.3,0.6) GrowthVel=(0.08,0.09,0.30) Power=0.41 RampSpeed=80.0 OffsetVel=0.10 ASDEnvelope=(0.05,0.07,0.90) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
Materials=stick

// Dusty Grass
[FEEDBACK]
Dry=0.65 Wet=0.45 Resistance=100.0 BumpAmp=0.050 BumpWavelen=8.0 Legal=false Spring=0.0 Damper=0.0 CollFrict=0.8 Sparks=0 Scraping=0 Sink=0.014 Sound=grass
Reaction=softskid Tex=skidgreen.tga Max=1024 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
Reaction=dust Tex=Dustroad.tga Max=128 Scale=(1.0,1.0,1.0) Growth=(4.0,3.0,2.0) ASDEnvelope=(2.0,0.2,3.5) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
Materials=dstg


//////////////////////////////////////////////////RUMBLE STRIPS//////////////////////////////////////////////////////


// Rumblestrips (fake bumping added)
[FEEDBACK]
Dry=RoadDryGrip Wet=RumbleWetGrip Resistance=0.0 BumpAmp=RumbleBumpAmp BumpWavelen=RumbleBumpLen Legal=true Spring=0.0 Damper=0.0 CollFrict=0.4 Sparks=0 Scraping=1 Sound=rumble
Reaction=tiresmoke Tex=smokewhite.tga Max=1024 Scale=(1.0,1.0,1.0) Growth=(4.0,3.0,2.0) ASDEnvelope=(2.0,0.2,3.5) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
Reaction=skid Tex=skidhard.tga Max=2500 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
//Reaction=wetskid Tex=skidwet.tga Max=1024 Duration=0.40 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
Materials=rmbl,conc,grvl


/////////////////////////////////////////////////////WALLS//////////////////////////////////////////////////////////


// Tirewalls
[FEEDBACK]
Legal=false Spring=20000.0 Damper=10000.0 CollFrict=0.90 Sparks=0 Scraping=0 WallSkids=1 Sound=tirewall
Materials=twal

// Cementwalls (spring/damper = 0 for immovable objects)
[FEEDBACK]
Legal=false Spring=0.0 Damper=0.0 CollFrict=0.13 Sparks=0 Scraping=1 Wallskids=1 Sound=solidwall
Materials=cem,wall,cmwl

// Guardrails (spring/damper = 0 for immovable objects)
[FEEDBACK]
Legal=false Spring=0.0 Damper=0.0 CollFrict=0.11 Sparks=0 Scraping=1 Wallskids=1 Sound=guardrail
Materials=grdr

// SAFER Walls (spring/damper = 0 for immovable objects)
[FEEDBACK]
Legal=false Spring=0.0 Damper=0.0 CollFrict=0.11 Sparks=0 Scraping=1 Wallskids=1 Sound=guardrail
Materials=safer

// Other loose special effects
[LOOSE]
Reaction=spark Tex=spark.tga Max=128 Duration=0.6 Scale=(.08,.05,.05) Particle=Plane+Deformable DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
Reaction=whitesmoke Tex=smokewhite.tga Max=256 Scale=(1.0,1.0,1.0) Growth=(2.0,2.0,2.0) ASDEnvelope=(2.0,0.2,3.5) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
Reaction=blacksmoke Tex=smokeblack.tga Max=1024 Scale=(1.0,1.0,1.0) Growth=(2.0,2.0,2.0) ASDEnvelope=(2.0,0.2,3.5) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
Reaction=flames Tex=fire.tga Max=256 Scale=(0.40,0.40,0.40) Growth=(1.5,1.5,1.5) ASDEnvelope=(0.15,0.17,0.4) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha // flames are clouds
Reaction=groove Tex=racegroove.tga Max=NumWaypoints Shader=NoShade+AlphaChannel Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
Reaction=wetgroove Tex=wetline.tga Max=NumWaypoints Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
Reaction=rain Tex=raindrop.tga Max=4096 Scale=(0.5,0.5,0.3) Particle=Plane+Deformable DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
Reaction=wallskid Tex=skidwall.tga Max=128 Scale=(3.25,1.10,1.0) Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha


Zuletzt von Marcel Plogmann am Sa 21 Nov - 22:43 bearbeitet; insgesamt 2-mal bearbeitet
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BeitragThema: Re: TDF Update   Sa 21 Nov - 22:37

Kannst du nochmal in aller Ruhe erklären was das ist und wofür das gut ist?

Ich hab nix verstanden... Suspect

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BeitragThema: Re: TDF Update   Sa 21 Nov - 22:39

Hmm nunja...
Ich kanns zwar nochmal schreiben aber da ändert sich nichts, der Qualm oder nein Rauch ist das bessere Wort ist beim Bremsen,durchdrehenden Rädern realistischer.
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BeitragThema: Re: TDF Update   Sa 21 Nov - 22:39

Also soweit ich verstanden habe, sollte das den Bremsqualm realistischer wirken lassen. Kann aber sein, dass es auf dem Server mismatch geben könnte oder?
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BeitragThema: Re: TDF Update   Sa 21 Nov - 22:42

Hm ja, ich glaube Maurice hat recht (mismatches)
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BeitragThema: Re: TDF Update   Sa 21 Nov - 22:45

Jaja kla TDF Änderrungen bringen Mismatch, sonst könnt eich beim Grip ja ne 10.0 eintragen,dann könnt ich immer voll reintreten ohen Traktionskontrolle und würde keinen Milimeter rutschen.

Wenn dann müsste das für alle als Update kommen.
Wichtig sind quasi auch nur die Zahlen in den Klammern "ASDEnvelope=(2.0,0.2,3.5)"
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BeitragThema: Re: TDF Update   Sa 21 Nov - 22:48

hmm achso. Aber ich denke es ist okay wie est ist??!
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BeitragThema: Re: TDF Update   Sa 21 Nov - 22:49

Kann ja jeder mal für sich testen, ich find das sieht ganz nett aus.
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BeitragThema: Re: TDF Update   So 22 Nov - 8:00

Wir werden das Ganze testen und dann entscheiden, ich denke heute Abend wird trotzdem Spa mit den normalen Gripwerten gefahren. Also schoen Sicherheitskopien machen wenn ihr das testet

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